A Nightmare on Elm Street - NES

A Nightmare on Elm Street, setting the standard for crappy movie based games since 1990.
By eep
March 12, 2005

The 80’s was the best decade to nurture children of visual stimulation through Television, fashion, home consoles (video games), intense comic books, the rush of Japanese culture, drugs and more importantly…Freddy Krueger. Where would we be if there hadn’t been a Freddy Krueger? Well, I know I would be at loss of an article at the moment, but seriously…imagine a world without Freddy. Impossible! That’s what the good people at LJN said as they bought the rights for A Nightmare on Elm Street from New-Line International Releasing to program a Nintendo Entertainment System video game.

With the hype of A Nightmare on Elm Street for the NES and Nintendo’s new four-player control deck (sold separately), people couldn’t keep away from this much technology. I vividly remember asking my Grandmother to purchase the game after Christmas when sales were open and the hype of the game died. The chances of getting the video game at such a thrifty price ($30-$35) for the time being weren’t slim at all. Though, she felt Freddy Krueger was inappropriate for a nine year old and leaned closer to Teenage Mutant Ninja Turtles. I hated that game…but when I look back after playing A Nightmare on Elm Street, I’m very grateful I received the turtles instead. A Nightmare on Elm Street is in tight competition with Abodox for being one of the most pathetically programmed games ever. What a waste of time, movie rights and ass loads of money. I wonder what Freddy thought of all of this. How did he feel about being the star of this crappy video game? Well safetyLAMP readers, we are in luck! Freddy himself is in the studio right this very moment, ready to be interviewed solely for retrojunk.com!

Ladies and Gentlemen…Freddy Krueger!!

-- Thank you eep for having me.
– No, not at all. It’s a pleasure.
– Aw, it’s great to be alive huh?
– Freddy, you’re looking well. Are you on a diet?
– Oh, why thank you for noticing. Yes, I am as a matter of fact. I’m down to one soul a day and a sensible snack to reward myself.
– Fantastic! Now Freddy, I’m sorry to change the subject…but can you tell us about the trauma you felt when you were programmed into such a repulsive Nintendo game?
– So, is that the reason why you asked me on?! HUH?!
– Freddy, your agent agreed for you to talk about this.
– Fucking Ted! Remind me to fire him when this interview is over.
– Krueger, children all over the world were once scared to sleep at night, until they realized that you were just a sell-out, a fad…a hoax!
– Oh! It’s true! The shame I felt. I was desperate! I needed the money. It was the eighties for God’s sake. I had a drug problem!

– I see. That might explain why you rarely show up in the game and are guarded by creatures that have nothing to do with your series, including Frankenstein and a poorly constructed ghost.
– Don’t forget the snakes!

- Who could forget them…One of them runs toward you in the beginning of the game.
– Uh Huh. That’s Larry. He stars in a new B flick in theaters now.
– I think I heard of it…eh!
- So, anyway. I know that the game lacks…Uhm…everything a good video game should have but the introduction photo is up to par.
– That’s the only thing the game is good for…a nice archival photo of Freddy Krueger.
– Look buddy, I got paid big bucks to pose for that shot!

– Yeah sure. Tell us about the four player gimmick.
– Alright, so Nintendo felt that a four player adapter would be necessary for future games and they tagged my game with its advertising…though the game lacked structure and a point, Nintendo felt it was a good direction.
– I believe it was. Look Freddy, let’s be blunt…The game sucks ass, the four player mode fucking eats it and you pose no threat in the game. I’m more afraid of the Satyr and the fat rat than I am you.
- All I can be is myself...
– I understand Freddy, that’s why I’m going to go easy on the rating.
– You truly are?
– Nope! 0 out of 4!
– WHAT!?!

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