retromaniac
How was Dixie annoying? Her spin glide move really helped me out of some sticky situations in that game. But yeah...that was kind of annoying how you had to spend coins to save.
I never had a problem with that aspect of DKC 2. To be honest, I rarely bought anything, 'cept for when it came to saving my progress and to get extra lives for Swanky's bonus games, and even then, it wasn't difficult to actually find coins to spend since you could always go back to previous levels.
Anyway...Donkey Kong Country 2 all the way for me. I loved the level design more then the original, the soundtrack, the bonus games, etc. Donkey Kong Country 1 is still one of my favorites though. As for DKC 3...it was OK, but it just wasn't as good. The series was getting old by then...and I didn't like the levels nearly as much as the ones in the first two.
Same here. I love the music for DKC 2, same for DKC, but I liked the the pirate-themed music for game 2 more so. Too bad I don't remember anything for DKC 3 aside from the bonus game where you had to throw balls (or something) and competing against Cranky, I don't remember much at all.
For everyone here, what would you have done to make DKC 3 a better game? IMO, it just needed a more convincing story for the most part since the whole, "kidnapping" theme had already been done.
Hmm, maybe DKC 3 would've been better, if it had been some other kong kidnapped and not DK and Diddy. I wonder how that game would've worked out if Dixie was the one kidnapped, and we would've, once again, got a DK + Diddy team again to rescue her.