Oldschoolgamer83
The first Fable was a good game but there were a lot of empty promises. Hopefully with better hardware the developers can deliver on some of the things they had to cut the first time around.
word.
my friend had me all hyped up for this one. To me, if PM wants to make up for his first mistake by putting out another fun game to play, so be it, but he wont be the first person to create the first perfect RPG, I will.
You guys'll be happy to know that every 5 points you spend in confidence you will get a 1 point strength bonus and for every two points, a personality bonus.
Here's a good fundamental for my perfect RPG:
The world will be round, so that means, no-where you can't explore, no boundaries.
uh, and no mana. I feel the point of playing an RPG is to become the most powerful being in that game's universe. In my rpg, if you wanna be a wizard, then you should be able to cast the shit out of your spells and not be afraid of "wasting" mana and having to constantly rack up on a second potion type.
It'll work like this: The stronger you are, the bigger your guy'll get. So if you want to become this monstrosity that can take an orc by his head and smash him against walls and pillars eventually crumbling whatever building your screwing around in, you can do that. Or if you want to be an all powerful mage, believe me, you're gonna feel like you are truly all powerful.
Oh and by the way, when you fight a dragon in my game, its not gonna look a measily 4 characters bigger than you, he's gonna be friggin Jinormous, big enough to fill an entire cavern. So imagine, you're exploring the world with superhuman strength and speed, and you come upon a cave, you walk in, and there he is.
Asleep.
you take steps to give him a rude awakening and the battle ensues. With a flash you're behind the dragon and you find an access point that once you hit that access point, it'll cut to a mix between cinema and game-play (sort of Heavenly Sword style, but I swear I didn't steal this idea from them, I had this idea long ago) and your character will do a severe strike dealing massive amounts of damage along with whatever you can pull off yourself. Suppose your knight in shining armor (heavily enchanted mind you) runs up the dragons back, dragging his sword against his skin knocking off scales and blood spurts out from the open wounds but doesn't necessarily continue to do damage (in my opinion, to add that aspect to a game would be down-right annoying to the player because then the game-play would become a little too realistic).
But imagine being able to build up your character to such a level that you could come back a few game years later and pwn the dragon with not just super-human strength, but down-right God-like strength and you take that dragon by the head, rip out one of his horn and drive his own horn straight through his head and into the ground. You play enough and you can deliver the most absolute pwnage to the baddest of baddies, that you've ever seen. You start out a normal boy, and in the end, you're Enzo gone Matrix.
Then what if you're adventuring or whatever and this creature that looks like a rolly polly latches onto your face and you start mashing the X button over and over real fast to get him off of you but as you're doing that, your guy is doing everything he can to pry the little bastard off of him, this includes beating his own head against the ground. Crazy shit like that added here and there would really add some spice to the gamer's experience.
I can't announce any names yet but its coming, I promise. I am going to deliver a world with no boundaries and it will be the first truly perfect RPG ever.
And how bout this, you'll even have the freedom to wear multiple charms. Everyone knows that you got 8 fingers, so you should be able to wear at least 8 magic rings, screw this one ring per hand b/s. And how bout there could even be enchanted Anklets, necklaces, I mean you could totally ice out your hero and hook him up with almost as many up-grades as you'd care to apply.
I like the way Materia worked out for Final Fantasy 7, so I guess I sort of get the urge to make upgrades like mad to my character from that.
Then you'll have the personality bonus that will affect your alignment. Whatever personality bonuses you get from upgrading your Confidence level, will be applied either negatively or positively toward your alignment, whichever side of the line you're already on. So lets say you start out good, then go bad, and decide at the very end of the game (at a sort of climax in the way Fable was done where you choose either the sword or your sister) where your heart truly lies. Well when you do enough bad things that your true personality (excluding bonuses) falls into the evil half, the bonuses then become negatives.
I got this down, you guys, yall just don't know...