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14 years 10 months ago
- Posts: 74775
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Quote by flamepanther It's really depressing to see some of the opinions in this thread. I'll try to give my thoughts on a few recurring themes and then get into a few specifics. It's goig to be very long, but please bother to actually read it. In fact, after writing it, I think it would be better to split it up across multiple posts.
Bias. I consider myself a somewhat serious lover of animation. I don't care if it's a Disney movie or an ultraviolent anime, as long as it's quality stuff. I've spent some time revisiting old cartoons I used to love, and I've come to the painful realization that to a large degree, most of it was crap. This is because I can now see the shows critically as an adult. However, I also remember how I saw them when I was young, and viewed through those eyes I still love them. Looking at today's shows, there is still a lot of crap, but there are plenty of good shows. However, to appreciate most of them, you have to be able to look at them as a child would. This is not as easy as most people think it is, but it's a needed skill if you really love cartoons. By and large, I think most people's problem with new cartoons is that they're remembering their old favorites through the eyes of their childhood, but watching the new ones through the eyes of an adult. That's an automatic bias, and it's why we're getting multiple generations of "wow, new stuff sucks."
Violence. So a few of you have noticed and pointed out that today's action cartoons are more violent than the action cartoons of the '80s, and much more violence than what few action cartoons there were in the '90s. The 1990s were an extremely paranoid time as far as parents and youth violence, so yes, it makes sense that they were less violent than cartoons of the '80s or today. As far as the '80s though, guess what? You're dead wrong. Conan, Masters of The Universe, Transformers, G.I. Joe, Voltron, Thundercats, Dungeons and Dragons, MASK, Teenage Mutant Ninja Turtles, and countless more. What was the solution to most problems? Punch the badguy, shoot the badguy, or swing a big sword around. The only difference? The violence wasn't animated as nicely and nobody got hurt. Is that really any better than what we have now? Let's think for a minute.
The main arguments against violence in cartoons for children are that it might upset them or that it might teach them that violence is okay, fun, or even a good way to solve problems. Upsetting kids is a silly argument, as it's largely irrational and unpredictable what will scare kids. When I was four years old, a friendly fuzzy blue puppet (Cookie Monster) scared the crap out of me (I still liked him anyway), but a half-naked blue man with sharp fingernails and a skul for a head (Skeletor) didn't bother me in the least. It's pointless to figure out what will scare kids, because you can't. That leaves the "influence" problem. Maybe it's a bad idea to have violence in children's shows at all, but the general consensus here is that the "sanitized" violence of 1980s action cartoons is acceptable. So what good does it do to "clean up" the violence? When you build a world where you can fire laser guns and swing sharp weapons around all day and nobody ever gets hurt, what you're left with is violence without consequences. What the hell kind of message for kids is "violence doesn't hurt people"? If we're going to expose kids to violence, then violence needs to have consequences so that it's clear that there is a negative side to it. Although our American Middle Class upbringing teaches us otherwise, with a little thought I think it's quite clear that giving gravity to acts of cartoon violence is much more morally sound than stipping it of its ugliness. So stop complaining about violence in new cartoons if you're okay with violence in old cartoons. It's pointless and hypocritical.
Besides that, having the freedom for characters to be hurt or even killed gives writers the power to create better stories. It increases dramatic tension and provides an opportunity for some touching moments and deep character development. Both of these are also huge advantages of serial storytelling rather than the episodic style of the '80s and '90s. More later...
Thanks for clarifying your thoughts, Although I'm sure it would make an even better article, Point- Counter Point.
I'm in the minority of people that I can actually get the same enjoyment from the old ones and yet strangely do not get the same enjoyment out of the new ones. Not condeming them at all, Just my feelings on the subject. Then again, I wouldn't consider myself a die-hard animation lover like yourself, Although I like it better than most cinema I'm more of a niche lover.
The violence thing I could write paragraphs about but its really no different than in live-action movies with violence and kids movies versus adult movies. Point is despite all the violence in them or "fake" violence in them, I've yet to commit any crimes where I've commited some serious violence against someone and I'm in the camp that that kind of entertainment shouldn't be blamed for any crimes that someone may commit. But I think I'm going a little too far off topic here into the nature vs. nuture territory, So I'll stop for now.
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