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7 years 7 months ago
- Posts: 5363
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I miss oldschool gaming in one particular reguard.
They didn't baby their players. The original Legend of Zelda had a HUGE world, with TONS of hidden stuff in it. If you couldn't figure out where to go next, there wasn't any stupid fairy to tell you where to go. You had to actually EXPLORE and find it for yourself. The original Metroid didn't have any hint system saying "Go back over here!", you had to use your brain to figure out what to do next (granted, you could turn the hint system off in Prime).
Heck, even the Pokemon games have this big "This is how you play the game. A button makes you pick things up, B button makes you...". Screw that. Thats what the INSTRUCTION BOOK is for. I don't want my video games spoonfed to me. I want a game where you have to be damned good just to hold your own, and crazy good to actually WIN the game.
I mean, dude, you beat Mario 3 without using warp pipes, and that was a freaking sense of accomplishment!
But you see, back then, they had one advantage we don't have so much today. The graphics were crap. If you wanted a good game, you had to make the GAME good. You couldn't just say "Here, look at my shiney graphics!" and expect it to fly. Where they couldn't do graphics, they had to focus on making the game itself kick ass, and they did.
Of course, Ninendo's iron grip on the market helped too. It prevented crap games from getting made. Ah, how the mighty have fallen...
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