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Quirky Q-Bert; An 80's Icon By: Angelmessenger1980
Article Score: 36

I am a sucker for nostalgia; especially when it comes to 80's video games. I was fortunate enough to grow up in that wonderful and interesting decade and there are things from that time that will stick with me forever. Being on Retro Junk allows me to embellish on my 80's memories, so I thought I'd take a stab at an article and see how it flows. I'd like to take the time to reflect on an 80's video game that has a permanent stamp in my memory bank and has brought some special memories into my life.

This video game I am speaking of is my buddy "Q*Bert," that quirky round little alien with a nose he could use for a pogo stick.



The classic arcade game "Q*bert," came out in 1982 by Gottlieb and featured 3-D graphics. Q*Bert's objective is to hop around on a pyramid of cubes all the while changing each cube into a different color when stomping on it until the whole pyramid of cubes is the same color. But there are obstacles in Q*Bert's way. There is Coily the purple snake who wants to grab him up. Then there is Slick, who I believe is the little purple dude with spiked hair whose job is to basically hop around and change the colors of the cubes to mess Q*Bert up. And who can forget the random red balls that knock Q*Bert on the head causing him to cuss in his trademark alien gibberish? However, if Q*Bert gets in a jam, there are multi-colored discs that make funny zoom-swishing noises that he can jump on to, to transport him to a safer area.



Q*Bert is one of the first video games I can remember. I was probably about 3 years old when I was first introduced to it. My dad used to take me to "Games ETC.," a video arcade in our local mall. Back then, I had no idea what a video game was let alone know how to play one. I got a kick more out of watching the demos on the screen. My dad would boost me up so I could see what was going on, and my eyes were met by some of the funniest sights and sounds that I had ever seen at the time.



I remember seeing a blue screen with Q*Bert standing to the left of the screen. He would hop down the screen, and with each hop, credits or past scores would appear. My dad and I would anxiously wait until he reached the bottom of the screen where the red ball would fall from the sky and crack Q*Bert on the head to which he'd cuss a response; always highlighted by a call-out bubble coming out of his mouth with !@#$% in it. Of course at the time, I didn't even know it was cussing. I thought he was just talking.

The sound effects were then and still to this day, a real kick to listen to. Q*Bert's jumping made a weird plopping sound and Coily made this weird loud splat; almost a weird farting noise when hopping around after him. Slick made the same sound effects as Q*Bert, so hearing all of them jumping around at once was quite amusing for a little kid. It was just as amusing to watch Coily fall off of the pyramid, as he would make this deep falling "airrrrrrrr" sound and Q*Bert's fall of the pyramid was met with the sound of a higher falling; "uhhhhhhhhh" sound. But Q*Bert's fall was unique because when he'd fall off the pyramid and land splat somewhere, you'd hear this loud crack in the actual body of the arcade game. Apparently, Q*Bert's fall was highlighted by a mallet in the system that would crack for a cool sound effect. It was pretty trippy.



In 1983, Parker Bros. released "Q*Bert" for people's home entertainment on the Atari 5200.



Apparently, maneuvering Q*Bert was difficult with the joystick, however. I never owned an Atari, so I never got this opportunity, but it sounds like the Atari version was no match for the original arcade version.

That same year, Parker Bros. released Q*Bert on the Atari VCS, a computer system which showed the game with a shorter pyramid, sound effects that couldn't hold a candle to the original, and enemies that did not jump, but rather faded to and from locations. Colecovision, The Commodore 64/128 and Intellivison all included Q*Bert in their libraries in 1983 as well.

Atari VCS


Colecovision


Intellivision


In 1989, Konami and Ultra Games got together to make a Q*Bert game for the Nintendo Entertainment System (NES).



I remember this version of Q*Bert, and at the time, I thought it was going to be just like the arcade original. I was very disappointed when I saw it for the first time. One of my babysitters brought it over to my place and we popped it in my NES. The sound effects were different and not near as funny as the ones from the arcade. The graphics were different too; the arcade version had much more vivid color to the whole game. Even the characters looked and hopped around differently. If I recall, it was a bit slower and it was hard to control. I never really gave the game a chance. I was upset at this version and only played it a couple times before I got discouraged.





Q*Bert made his way through the 80's and into the late 90's. Playstation adopted the game, and in 2000 Game Boy Color and Sega Dreamcast followed suit. Q*Bert has remained a popular icon in video gaming for 26 years now. Wow! Keep going my man! There's nothing I love more than seeing one of my childhood icons remain so popular.

Make no mistake, the Q*Bert 1982 arcade game original was the best one in my opinion. Yes, the original is always pretty cool with any game, and in this case the sound effects, graphics, game play and humor were just better than any other. But you know, there's also something about the old fashioned way of playing video games that makes them more appealing even to this day. That old stand-up arcade-style console just puts the fun of gaming and childhood right back in my heart. That just makes it a sweeter game for me. What's even sweeter are the fond memories of a kid and her dad giggling at the screen demos. Now I can say, 'well back in the day when arcades were hot and bursting with people and energy, my ole' buddy Q*Bert introduced a three year-old to video games and created a forever fond memory for her and her dad.



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Comments

AndyLPosted: 04/10/2008
I had the 2600 version, and on occasion, the game would get glitchy, andI'd have an invisible Q*Bert hopping around the field, or Q*Bert would fall off the side of the pyramid, and would land on top of ANOTHER pyramid.
Angelmessenger1980Posted: 04/10/2008
Thank you all for the feedback and for taking the time to read my article. Q*Bert left a memory for so many of us. I'm glad his legacy is still living on even though the game was frustrating as hell to play. But honestly, how could you not love the quirky pogo-nosed round alien who cusses? Timeless.

Here's an interesting fact: Q*Bert actually had a special advisory listed for "language." That is hilarious man!
volkstraumPosted: 04/11/2008
VelvetEvoker,

I also had a Q-bert storybook! I don't remember very much about the story, just something about enemies made to look like angry piglets
FangariusPosted: 04/29/2008
Actually there was more to Q*bert than meets the eye. I recall because Q*bert was so popular, Gottileb (aka Mylstar later on) attempted in creating a sequel called Q*bert Qubes, where the Noser received a whole new playing field and a new villain.

Basically where Q*bert originally jumped on 'qubes' connected in a pyramid form, Q*bert Qubes had the qubes suspended in mid-air, you still jumped on them like the first, except now they supposedly spun to lock in the correct colour. Originally, the concept now had two characters with an emergency net as opposed to discs, which could save Q*bert from his death. Coily the Snake was replaced with Matt the Ratt (!) and you'd hop about until the qubes were correctly put into place.

Ironically the arcade game never saw the day of light, but instead Parker Bros. (who still had the home console distribution rights) brought the game out for the Atari 2600. Regrettably, because this came out close towards the Great Video Game Crash, there was no Colecovision or Intellivision version made out, and due to programming limitations, the discs were brought back and the safety net team written out.

Later when the Super NES came out, I forget who put it out, but Q*bert 3 came out where the qubes were now different items and Q*bert had some new tricks as well. You could still play the classic version though as well. The problem was, because Qubes was such an obscure Atari title (apparently Ultra never had the qube-honies to revamp Q*bert Qubes for the NES, or at least the Sega Genesis), people were confused by the title wondering what was 'Q*bert 2'.

On another addendum, Q*bert, like Pac-Man, received a limited animation series. Part of 'Saturday Supercade,' Q*bert and his crew lived in Q*Town (I think) where they went to high school, while Coily and his crew were the local bullies, and not to be discriminated against, Coily had a female cohort called Viper. Strangely, in the series, the purple balls were not a part of Coily, but a bizarre weapon called 'Slippy-Dos' where Q*bert would blast them out of his nose. Upon contact they made a slippery substance which would cause Coily, Ugg and Wrong Way to fall off the playing field. The Disc was only used once in the series as a skateboard device.

Other than that, this was a great article! Hope to read more from you!
NLoganPosted: 05/01/2008
I had Q-Bert story books as a kid and I remember the cartoon as well. I could never get off of the third level of the arcade game though @!#?@!it was hard.

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