• 2 years 11 months ago
    • Posts: 4806
    I didn't use a strategy guide with any of the Zelda games I've played.
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      • 2 years 11 months ago
      • Posts: 74809
      I beat the original NES Zelda when I was 8 years old, and I had no guides or anything to help me. Same with the original Metroid. That's what I loved about those old games...nothing in the game to hold you by the hand and guide you through.
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        • 2 years 11 months ago
        • Posts: 1772
        retromaniac wrote:
        I beat the original NES Zelda when I was 8 years old, and I had no guides or anything to help me.
        Me too and I have no idea how. The first three zelda games. I played 1 and 2 within the past few years, briefly. In the first one I couldn't even find the second labyrinth, although I remember location of a lot of the other ones. I did a lot better in the second game but still didn't finish because of real world responsibilities taking precedence and time.

        I never could get very far in Metroid though. I have been meaning to give that another try too but that really needs a lot of time since I wasn't good at it even when I was a kid.
        tangspot2 wrote:
        Mrs. stake you say some nasty on my threads. Dirty bitch
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          • 2 years 11 months ago
          • Posts: 1239
          I never beat metroid without cheating. I did get pretty far without cheating though, and I still have a bunch of maps I drew on graph paper.
          signature*WARNING: The above post may be highly opinionated, read at your own risk.

          Gee Caspah, you're a twicky one!
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            • 2 years 11 months ago
            • Posts: 1772
            Actually Doki Doki Panic came from a small prototype that was being considered for SMB2. The prototype was scrapped as "not fun enough", and taken up again for further development when Fuji requested Nintendo to make a game tying in to their "media-technology expo called Yume Kōjō, or 'Dream Factory.'" So it was, then it wasn't, and finally it was.

            arse wrote:
            The prototype, worked up by SRD, a company that programmed many of Nintendo's early games, was intended to show how a Mario-style game might work if the players climbed up platforms vertically instead of walking horizontally, said Tanabe.
            http://arstechnica.com/gaming/news/2011/04/the-secret-history-of-super-mario-bros-2.ars

            wikipaedia wrote:
            Some elements from the Mario universe already existed in Yume Kōjō: Doki Doki Panic, such as Starmen, coin and jumping sound effects, the POW blocks and level warping.
            http://en.wikipedia.org/wiki/Yume_Kojo:_Doki_Doki_Panic#Development
            I played a ROM of the original Doki Doki Panic to check it out a while back and it's true.
            tangspot2 wrote:
            Mrs. stake you say some nasty on my threads. Dirty bitch
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              • 2 years 11 months ago
              • Posts: 1239
              When I found out that SMB2 US wasn't actually a mario game, I had wondered why it did have so many mario-like elements (like growing big when you take a mushroom (heart in doki doki), the starmen, and a few others). The POW blocks are an oddity though. They existed in the original mario bros game, but nothing like them existed in super mario bros nor SMB2 jap ver, but they were brought back in SMB2 US, then discarded again.


              OT: I know it's very juvenile, but I can't help laughing at the fact that you abbreviated arstechnica as "arse".
              On a related note, the use of "arse" vs "ass" is rather interesting. In US english, "arse" is a less offensive way of saying "ass", along the lines of "FU ..dge". Meanwhile, in british english (or perhaps just aus/NZ english?), "ass" is the milder form and "arse" is cruder/more offensive.
              signature*WARNING: The above post may be highly opinionated, read at your own risk.

              Gee Caspah, you're a twicky one!
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                • 2 years 11 months ago
                • Posts: 1772
                Drahken wrote:
                I never beat metroid without cheating. I did get pretty far without cheating though, and I still have a bunch of maps I drew on graph paper.
                I tried to draw maps...they quickly got out of control (too big) the first time, and illegible the second time :lol:
                Drahken wrote:
                OT: I know it's very juvenile, but I can't help laughing...
                ;)
                tangspot2 wrote:
                Mrs. stake you say some nasty on my threads. Dirty bitch
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                  • 2 years 11 months ago
                  • Posts: 265
                  i usedto play smb2 too
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                    • 2 years 11 months ago
                    • Posts: 7419
                    retromaniac wrote:
                    I beat the original NES Zelda when I was 8 years old, and I had no guides or anything to help me. Same with the original Metroid. That's what I loved about those old games...nothing in the game to hold you by the hand and guide you through.
                    Yeah, I've gotta call bullshit on this. Although I already knew very well you were exaggerating with Metroid (from personal experience, and the fact I have a "strategy guide completely ruins the game" hardcore gamer friend myself who even admits to it, that the first Metroid is basically impossible without any sort of guide or experience), I decided to play the first Zelda game blind for a few hours. I managed to come across and complete the first dungeon pretty easily, but even with a shitload of experience in Zelda games I couldn't get any farther than that - this is even after collecting rupees to buy the candle and bombs and trying to use them to find secrets, including those nudges in the walls and spots that seemed to be secluded as if there were something there, but nothing worked (and this was after much, much time spent searching every nook and cranny of the map to find another dungeon). So I dunno, maybe a few more hours of exploring and trying to find secrets would have led me to the second dungeon or make any tiny bit of progress... but I don't think spending that much time exploring a huge 8-bit world is really as exciting now as it was in the late 80's, and thus makes the game get boring fast.

                    I am completely aware that every other Zelda and Metroid game (except maybe Metroid II, which I haven't played, but from what I know seems this way) is very playable and fun to figure out without a guide, but the original Zelda and Metroid are just way, way too huge and open-ended that the fun is sucked out fast and for huge periods of time as you wander around aimlessly just searching for secrets with barely coherent or no tips. I don't think giving you an idea of where to go is "holding your hand" and ruining the game, and the only challenge it provides is overcoming boredom while you spend way too much of your life searching/checking every square inch of the world map. Sometimes it's just more fun looking up where to go and finding out in a second than wandering aimlessly for hours and hoping to get lucky, but what do I know, I was born in the 90's so I'm probably doing something wrong. :roll:
                    TMNT wrote:
                    Movin` on up!! To the East side Blah blah Blah Movin on up Gaints lol.
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                      • 2 years 11 months ago
                      • Posts: 600
                      I enjoyed the US version of SMB2. I remember playing it for the first time at my old babysitter's house when I was six. I was immediately HOOKED!! The game play, soundtrack, and characters (including the shy-guys and snifits) were fun and memorable. Sadly, I couldn’t get past the first world at that age. It wasn't until I was eight, when I finally conquered the game in its entirety. At that time, Wart proved to be quite a challenge; it took me countless tries to defeat him. Later, I found the best strategy to win: use Peach or Luigi, grab one of the vegetables when they pop out, jump (or hover) behind Wart and throw them when he opens his mouth. That way, the bubbles that he spews out will not dissolve the vegetables. To me, that’s the easiest way to win.

                      As for The Lost Levels, I thoroughly enjoyed that game on Super Mario All-Stars. Yes, some of it was a pain in the ass to get through, but overall, it proved to be fun and addictive! Sure, it may have seemed like a rehash of the original, but it was still great! From time to time, I find myself playing that game again and again (for me, the replay value is quite high). However, SMB3 and SMW will always be my personal favorites.

                      In addition, I love nearly every Zelda game (with the exception of those crappy CD-i ones, which had absolutely no involvement by Shigeru Miyamoto or anybody else at Nintendo). Indeed, Zelda II: The Adventure of Link is considered as the black sheep of the series. But compare it to Link: The Faces of Evil, Zelda: The Wand of Gamelon, and Zelda’s Adventure. Those worthless piles of excrement make Zelda II look like the Citizen Kane of videogames! However, Ocarina of Time, A Link to the Past, Link’s Awakening, Twilight Princess, and The Windwaker (despite its childishly cartoonish graphics) are my all-time favorites!
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                        • 2 years 11 months ago
                        • Posts: 534
                        That was such an awesome game, and it partially inspired The Super Mario Bros. Super Show cartoon.
                        Garfield: "My car is so old, that it's insured against theft, flood, fire and dinosaur stampedes!"

                        Garfield: "The local bus transit is doing their part to help with the weight loss program: each year, they stop further and further away from the curb!
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                          • 2 years 11 months ago
                          • Posts: 74809
                          The game got pretty boring after you figured out the formula, though music wise, you could listen to it all day long.
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