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- 3 years 14 days ago
- Posts: 74809
Now that the new Zelda is out, I thought I should start a topic on it. Has anyone here bought it or played it yet? I picked it up on launch day, but I only had time to play it for a few hours and I haven't played it since.
Here is a really good review for the game from Mike Matei of Cinemasacre.com (the Angry Video Game Nerd's site).
http://cinemassacre.com/2011/11/21/zelda-skyward-sword/
He makes a very good point regarding game critics who complain the Zelda series is getting old and stale, yet don't complain about all the thousands of first-person shooters that keep getting released.Are you sure you want to delete this post? Yes | No 
- 3 years 14 days ago
- Posts: 355
Whether or not I open the game or wait until Xmas is up for strong debate.
The brief reviews and videos make this game look very promising. I'm not overly keen on an unfamiliar land but many of the other aspects outweigh the negative. The boss battles look well done. Upgrading/improving individual weapons is a nice change and the overall content seems massive.NAre you sure you want to delete this post? Yes | No 
- 3 years 14 days ago
- Posts: 9769
retromaniac wrote:He makes a very good point regarding game critics who complain the Zelda series is getting old and stale, yet don't complain about all the thousands of first-person shooters that keep getting released.
because everyone likes things dumbed down, dur!
Seriously, the FPSes are all about the big boy systems, who has the prettiest graphics, what have you. (dumbed down) HOWEVER, if you have something intelligent and a group of people with a clue (something that values game play and story over everything else), and ESPECIALLY if it's on a Nintendo system, it automatically gets shot down.
that being said, I got SS on launch day (even had it pre-ordered since the end of MAY
), and I have to say that so far it seems alright. the flying is a pain in the ass like always (part of what's holding me back from fully beating super mario galaxy 1 and 2), and the graphics seem like a hybrid of Twilight Princess and Wind Waker (thankfully the TP genes are more dominant, hence why Link still looks like the TP link, only made cartoony).
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- 3 years 13 days ago
- Posts: 4806
I have the game. I had it preordered, but I couldn't pick it up on launch day because I've been sick (food poisoning or either a stomach virus) since Saturday night. I finally picked it up on Tuesday. I'm not sure I'm going to open it until Christmas (like I did when I got Twilight Princess for the Gamecube years ago).
That aside, I did play the demo version when I was in New York last month. I went to Nintendo World and they told me that the very next day they were putting up the demos for the game, and I went back and played it. It was odd (sorta) because of the controls (I opted out of buying the Wii version of TP for this reason, even though I have played it on the Wii), but I guess I'll get used to them. I did have fun playing it, though...but I don't think I've ever played a LoZ game and not had fun with it in some way.
One thing I think should be done (or should have been done, rather) is to have the option to play traditionally. So far, this is my only gripe. I know that the Wii is trying to show off its capabilities and showing us what the system has to offer, but I still like playing Zelda games in a traditional fashion...only a controller that doesn't require the motion stuff (and a left-handed Link).Are you sure you want to delete this post? Yes | No - 3 years 13 days ago
- Posts: 74809
SSJ_Jup81 wrote:One thing I think should be done (or should have been done, rather) is to have the option to play traditionally. So far, this is my only gripe. I know that the Wii is trying to show off its capabilities and showing us what the system has to offer, but I still like playing Zelda games in a traditional fashion...only a controller that doesn't require the motion stuff (and a left-handed Link).
The problem is that Nintendo built the entire engine of the game around the motion controls, so it would have been near impossible to have the option to use a standard controller. I agree though, I strongly prefer traditional controls. I see the motion stuff as a gimmick and nothing more. With Twilight Princess, you at least had the GameCube version as well as the Wii version, so you could just play that if you preferred using a standard controller.Are you sure you want to delete this post? Yes | No 
- 3 years 13 days ago
- Posts: 4806
I know that it was made to with the sole purpose of utilizing motion controls, but I still wish that there could've been a way to avoid that is all. I know it wasn't feasible, just wish I could play with the game with a standard controller. I guess I'm not a big fan of this "gimmick". I'd probably be more into it if I didn't have to use both hands. I've always sucked at using the nunchuck and the wiimote due to how uncoordinated I am. I already know that it's probably going to take a long time for me to beat this game and it's not going to be because of the puzzles.retromaniac wrote:SSJ_Jup81 wrote:One thing I think should be done (or should have been done, rather) is to have the option to play traditionally. So far, this is my only gripe. I know that the Wii is trying to show off its capabilities and showing us what the system has to offer, but I still like playing Zelda games in a traditional fashion...only a controller that doesn't require the motion stuff (and a left-handed Link).
The problem is that Nintendo built the entire engine of the game around the motion controls, so it would have been near impossible to have the option to use a standard controller. I agree though, I strongly prefer traditional controls. I see the motion stuff as a gimmick and nothing more. With Twilight Princess, you at least had the GameCube version as well as the Wii version, so you could just play that if you preferred using a standard controller.Are you sure you want to delete this post? Yes | No 
- 3 years 13 days ago
- Posts: 3365
Twilight Princess on Wii had the option to turn off motion controls too.
I know people with softmodded Wiis can make hacks for games. I downloaded a hack for Donkey Kong Returns that makes the classic controller work with it.Are you sure you want to delete this post? Yes | No 
- 3 years 12 days ago
- Posts: 355
retromaniac wrote:
The problem is that Nintendo built the entire engine of the game around the motion controls, so it would have been near impossible to have the option to use a standard controller.
If Nintendo wanted to incorporate the option of using a normal controller it could have happened. It might have entailed a great deal of work but it could have worked. For all extensive purposes, Skyward Sword is the final go-around of the Wii so they wanted it to go out with a bang and apparently that means using the gimmick of motion controls since that was the foundation of the Wii. Wii got to the point of moving away from the controlling gimmick by offering other methods of control but apparently swinging your hands and arms like an idiot was needed one last time. The Galaxy series wasn't hard with the motion controls but Zelda entails much more user input. Hence why I've debated whether or not to open the game and play it with a method of which I am not fond of.NAre you sure you want to delete this post? Yes | No 
- 3 years 12 days ago
- Posts: 3365
adventure_of_link wrote:darthmunk wrote:Twilight Princess on Wii had the option to turn off motion controls too.
Oh really? Since when?
Since forever. Still have to use the wiimote and nunchuck but you dont have to aim with it or swing it for the sword.Are you sure you want to delete this post? Yes | No - 3 years 12 days ago
- Posts: 74809
JCU wrote:retromaniac wrote:The problem is that Nintendo built the entire engine of the game around the motion controls, so it would have been near impossible to have the option to use a standard controller.
If Nintendo wanted to incorporate the option of using a normal controller it could have happened. It might have entailed a great deal of work but it could have worked. For all extensive purposes, Skyward Sword is the final go-around of the Wii so they wanted it to go out with a bang and apparently that means using the gimmick of motion controls since that was the foundation of the Wii. Wii got to the point of moving away from the controlling gimmick by offering other methods of control but apparently swinging your hands and arms like an idiot was needed one last time. The Galaxy series wasn't hard with the motion controls but Zelda entails much more user input. Hence why I've debated whether or not to open the game and play it with a method of which I am not fond of.
Without the motion controls, you'd only be able to swing your sword a certain way each time you hit the button, which would make it impossible to defeat many of the enemies in the game which require you to swing the wiimote from various different angles in order to defeat them.darthmunk wrote:adventure_of_link wrote:darthmunk wrote:Twilight Princess on Wii had the option to turn off motion controls too.
Oh really? Since when?
Since forever. Still have to use the wiimote and nunchuck but you dont have to aim with it or swing it for the sword.
I know you can change it to where you can use the control stick to aim for your bow and arrow, but there is no way you can make it so all you have to do is push a button for your sword. You always have to swing the wiimote. If you really can change it, please explain cause I'd really like to know how it's done.Are you sure you want to delete this post? Yes | No 
- 3 years 12 days ago
- Posts: 355
retromaniac wrote:
Without the motion controls, you'd only be able to swing your sword a certain way each time you hit the button, which would make it impossible to defeat many of the enemies in the game which require you to swing the wiimote from various different angles in order to defeat them.
The game play wouldn't be identical if we were able to use a GCN controller and certain changes would need to be made and of course it would take work and some changes here and there but the integrity of the game would remain (which is most important) the same. I don't think Nintendo understands the overall displeasure of this controlling scheme and five years after release they are still pushing this gimmick down our throats.NAre you sure you want to delete this post? Yes | No 
- 3 years 12 days ago
- Posts: 3365
retromaniac wrote:
Without the motion controls, you'd only be able to swing your sword a certain way each time you hit the button, which would make it impossible to defeat many of the enemies in the game which require you to swing the wiimote from various different angles in order to defeat them.
I REALLY think that was stupid of them. Making it so you have to hit enemies a certain way to kill them. I understand that this is one of the best games ever, but imagine how much better it would be if we could use the classic controller.Are you sure you want to delete this post? Yes | No - 3 years 11 days ago
- Posts: 74809
I think when it all comes down to it, Nintendo just didn't want to give people a choice because they were afraid most people would stick to traditional controls and pass on the motion stuff. Nintendo didn't want to spend all that time programming the wii-motion into the game, only to have a majority of people skip out on it. Nintendo is obviously trying to move away from standard controllers, as evident that they have now dropped GameCube controller support for the Wii, and how the Wii U will not allow for GameCube controllers either. Are you sure you want to delete this post? Yes | No 
- 3 years 11 days ago
- Posts: 355
Since I am far too lazy to investigate: What were the sales numbers for both the GCN and Wii versions of Twilight Princess?
Edit:
I estimate to be an hour or so into this game (received the goddess sword) and if I wasn't a Zelda fan, I'd turn it off and sell it. This beginning time is absolutely dreadful. 90% of what happens is nothing but dialogue and cut scenes. Ordinarily this wouldn't be bad in most games but Nintendo doesn't allow you to skip anything. The graphics are good but bad when we consider it is 2011. Twilight Princess looked better. The story seems rather interesting and the hints and references to future cannon is a nice touch. I do hope this is a game which needs time to gather steam because this initial period is worse then root canal.NAre you sure you want to delete this post? Yes | No 
- 3 years 8 days ago
- Posts: 1772
The motion plus control is really great. I don't find it to be a gimmick at all. I really enjoy it and it makes the combat way better. Fighting was way too easy in Twilight Princess. And in Skyward Sword it's not harder just for the sake of being harder, it really makes sense with the way the enemies are designed. Besides fighting, other things also integrate with the control very nicely, such as using the big key, a lot of the other items you get, and activating things. (Not being specific because I don't want to give anything away for anybody who hasn't gotten to certain points yet.)
The game overall is fantastic no doubt, but some reviewers seem to be hailing it as major change or improvement to the franchise which I don't see. I think it's like always where things like weapon upgrades, finding the next dungeon, and special items are detailed or updated in some way that evolved from the previous game. Also, treasure chests and rupees were huge sources of annoyance in Twilight Princess and I really appreciate that they realized that and (mostly) fixed it.tangspot2 wrote:Mrs. stake you say some nasty on my threads. Dirty bitchAre you sure you want to delete this post? Yes | No 
- 3 years 8 days ago
- Posts: 355
stake_n_sheak wrote:
The game overall is fantastic no doubt, but some reviewers seem to be hailing it as major change or improvement to the franchise which I don't see.
There is doubt. I've played the game and did exactly what I had to do such as acquiring the goddess sword, learning to fly, reaching the surface, etc.., Close to four hours into the game and only now am I entering a dungeon! To me that is completely unacceptable for a Zelda game. Finally at this point things seem to be looking better. The beginning portion of any game can be the make it or break it and I wonder how many people will put down the game due to the tedious beginning.
Like every Zelda game that seems to be released, this too will be looked upon as the best ever. Some people can give a genuine assessment of the game while others automatically give it bonus points for having the word "Zelda" in the title.NAre you sure you want to delete this post? Yes | No



