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5 years 1 month ago
- Posts: 46
| the_evolution wrote: I've always been a fan of both, but the reason why MK got the edge over SF was the overall play. SF may have had memorable moves like Ken/Ryu's fireball, Bison's psycho crusher, Sagat's tiger, and Vega's Cage moves; but MK had an answer for the moves like Scorpion's spear. I think the Fatalities put em over tho. In my opninion, w/o the fatality feature MK would've never been as big as it became to be. It was mainly timing too. At that time MK appealed to what every consumer wanted in a fighting game. Extreme Brutality. When MK came out..the fact that u actually saw someone bleed when getting hit..people stabbing each other ppl turning into animals was by the the coolest thing ever...after dat Sf jus got crazy wit numerous offsprings like the Alpha series, EX plus serious, and the X-men vs Street Fighter series. like it tried too hard to keep up wit MK den ppl got tired of it
I agree with you on this.
However,r what drew my attention at first was the digitalized realistic graphics on the characters, kinda felt like real life characters, instead of cartoonish characters we were already used to seeing with SF2.
Imagine SF2 had fatalities, it would of not had the same impact MK had, due to the realistic look of the characters.
Fatality is definitely a bonus, but the problem with SF2, was that they kept coming out with so many other games in a short amount of time.
When I started to play Super SF2, SF Alpha had already been release.
When I started playing alpha, EX was out, I mean come on!
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