• 8 years 3 months ago
    • Posts: 1842
    Hi everyone

    I am aware that nearly everyone here on the Retrojunk forums remembers great cartoons from the 80s and 90s.
    I am also aware that lots of us here on the forums also enjoy videogames :) .

    Here is my ULTIMATE videogame idea of which may almost definately introduce 198X-1995 cartoon heroes to a new generation as well as give us older fans something really special for our Xbox 360s, Wiis and Nintendo DSs:

    Old Cartoon Heroes

    Here is the story line:

    Over in New Cartoon World (made up of all the action hero based cartoons of nowadays (such as "A.T.O.M" , "Yin-Yang-Yo" and others) , the bad guys have somehow acquired new super powers, thus making them stronger than ever.
    The villans in new cartoon world start to give the heroes in their world a severely hard time, giving them super-punch-ups, injuring them, and all other horrible kinds of injury.

    SUDDENLY...

    The heroes in OLD cartoon world ( "Hero Turtles" , "Biker Mice" , "James Bond jr" , "Bucky O'Hare" and more) (thanks to their Cable/Sattelite TV systems) find out what has been happening in new cartoon world! What do they do?
    They HEAD OFF FOR NEW CARTOON WORLD AND FIGHT BACK FOR THE NEW CARTOON HEROES!

    The game would be... Lets say a 3D equivelent of Konami's range of 4 player side scrolling beat 'em ups. You would have all those old cartoon heroes we remember so well to play as, there will be loads of bad guys to take on, AND your game playing experience may differ depending on what characters you (or you and your friends) are playing as! Each character will also have special abilities!
    For example, James Bond jr can use his "knife disintergrating jacket" to stop the bad guys from kniving him AND everyone else (if anyone tries to stab him, the knives would fall apart! ) (You may understand this better if you have seen the James Bond jr episode "The Inhuman Race" ) ! If you are playing the Nintendo Wii version, you can move the controller about to aim your gun (if your character HAS a gun) and pull the trigger to fire!
    If your character has a sword, just shake the Wii controller about to give the bad guys a hard time!

    The Xbox 360 version lets up to 4 people play, while the Nintendo Wii and Nintendo DS versions let up to 5 people play (5 player on the DS version with 5 DSs, or 5 player on the Wii version with 4 controllers and 1 DS! ) !

    What do you guys think?
    Think it is cool?
    Have a good idea of how the game can improve?
    You may speak now.
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      • 8 years 3 months ago
      • Posts: 74809
      ohhh mann... yvan eht nioj

      bwahahhaha!

      that would bee sooo coool
      hahahah i would love to see it come all together
      trippy yet theres a satisfying kinda feeling ya know!?

      CHEERS!! and much kudos to your brilliant ultimate idea
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        • 8 years 3 months ago
        • Posts: 74809
        i also sorta feel bad to the generation growing up
        nowadays cuz... you know.. they totally missed out
        on all this awesome shizz!!!!!111111111111111111

        although this wouldnt let them experiance
        what we did in our childhood...
        this would totally let them in on some of
        our greatest childhood memories/experiances...


        in the end... they should join worlds!
        instead of having the classics go back
        its just a nicer story happily ever after kinda thing

        but i dont want anyone messing up with the classics
        and tweeking them up a bit.. hmmm.. i dont know
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          • 8 years 3 months ago
          • Posts: 202
          Sounds like an idea, but still needs tweaking. Try summing it up to a bit shorter version with proper punctuation and grammar. Since I have time, here is an example:

          "Xenoshock is a structure-oriented online-FPS that centers around a war between futuristic cyborgs and invading xenomorphs. The goal of the heavily armed cyborgs is to set up a base, supply it, and expand to eliminate the threat. The goal of the agile xenomorphs is to claim territory, defend it, and destroy the cyborg-base at any cost. The matches will last for 30 minutes and involve 30 players at each side, resulting in immersive, strategic gameplay on epic scale. We are seeking investors and skilled employees. Contacts via XYZ."
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            • 8 years 3 months ago
            • Posts: 162
            Doctor Strange wrote:
            If I designed a game it would be an rpg based in North America before the arrival of the white man. Create and play a medicine man within a Native American tribe with the overall goal to stop the legendary evils mentioned in actual Hopi and Cherokee(to name just two) folklore.

            Animals such as coyotes, bears, etc will also have unique abilities linked to the attributes they symbolize.

            Some of the more interesting features would be finding your spirit guide(animal) which will not be the same every time you start a new game. Consulting this spirit animal will offer helpful tips about gameplay, keep track of information(locations, etc) on uncompleted side quests and the main quest. It will also save your progress.


            I like that concept, it would certainly be a welcome change from the old 'Swords & Sorcery' schtick.
            You know what they say: If you wanna save the world you gotta push a few old ladies down the stairs
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              • 8 years 3 months ago
              • Posts: 74809
              luckily for you, microsoft is releasing their FREE 360 dev kit, which lets you make games for the 360. itll be released august 30th and all yo uhave to do is download it, learn it, then make you game!

              this is to stimulate the gaming industry. I think it is a grand idea.

              the only cost is 99 diolalrs a year only if you want to put you games on th emarket place for download!!

              so you AWESOME game idea can come true!!

              i would play your game in a SECOND.
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                • 8 years 3 months ago
                • Posts: 872
                Sweet idea.
                :) Me Luv Retro (Awful Writing)
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                  • 8 years 3 months ago
                  • Posts: 202
                  @ the80sruled

                  That's hardly anything new, since there has been different game-development programs available for years. E.g: RPGMaker and the more recent FPSMaker (IIRC the name). The simple fact is that to make a game, you need a team of skilled people. To get a team, you need a lot of cash so you can hire them. And if you are going to hire people, what are you?

                  An entrepreneur, who -of course- needs premises, accounting, government approval, leadership/management skills, and investors to fund the initial expenses. Of course, it can be a simple game, but that would never cut it.
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                    • 8 years 3 months ago
                    • Posts: 74809
                    i disagree wordplay.

                    it is much liek indepedant films, it will be hit or miss, usually miss, but there are those occasions that the hit will be something spectacular.

                    i knwo for the pc these thigns exsist, and liek rpgmaker, however, this says nothing of the 360 kit, which allows brand new engines and everything. platformers, puzzles, rpgs, whatever anyoen ahs the patience to make and desire and drive.

                    as to needing a lot of money, all i look to are the modding community, who with no money at all, make better expansions and add ons then the actual game designers.

                    as for laws, microsoft will decide what is legal or isnt. if they deme it innappropriate, it will ntomake it to the marketplace, if it made it and there is a hub bub about it, it will be removed.

                    look atr morrowind for example, a heavily modded morrowind looks BETTER and plays better then Oblivion! Matter of fact most of the features presented in Oblivion are from the moddign community who worked on morrowind, (like the real schedules the npcs have).

                    i am not sayign anyoen can do it, but i know that with a great idea and a little talent you can go a logn way.

                    the problem with most homemade games is that the people have no patience and will not put in the years to create the best game they can, so what they end up with is a half hearted crappy looking game.
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                      • 8 years 3 months ago
                      • Posts: 202
                      wrote:
                      the problem with most homemade games is that the people have no patience and will not put in the years to create the best game they can, so what they end up with is a half hearted crappy looking game.

                      Exactly: too much work, hence you need a team. It's completely logical, agree or not.
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                        • 8 years 3 months ago
                        • Posts: 74809
                        Wordplay wrote:
                        wrote:
                        the problem with most homemade games is that the people have no patience and will not put in the years to create the best game they can, so what they end up with is a half hearted crappy looking game.

                        Exactly: too much work, hence you need a team. It's completely logical, agree or not.


                        no it isn't logical, your logic goes liek this:

                        you need mroe than one person to create a dynamic game.

                        this is false because it is POSSIBLE for one person to create a dynamic game, if they had th epatience, vision and talent. Look at small dinkwood, one dude made that. Or look at game mods, the scripting in a lot of those mods is outrageous, but one person manages to do it.

                        I agree that it is rare for one person, but i do not agree that this will some how hinder the progress for the 360kit.
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                          • 8 years 3 months ago
                          • Posts: 202
                          wrote:
                          you need mroe than one person to create a dynamic game.

                          No, you need more than one person to create a half-way DECEND game. Half-hearted crappy-looking things are not games per se; they are bits'n'pieces of code and nothing more. So it's completely logical to say that you need a team to create a game that can be taken seriously as such.

                          "Possible" is a nice word, but means nothing until it becomes "reality." Neither of us would pay a buck of "possibly getting a game."
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                            • 8 years 3 months ago
                            • Posts: 74809
                            Wordplay wrote:
                            wrote:
                            you need mroe than one person to create a dynamic game.

                            No, you need more than one person to create a half-way DECEND game. Half-hearted crappy-looking things are not games per se; they are bits'n'pieces of code and nothing more. So it's completely logical to say that you need a team to create a game that can be taken seriously as such.

                            "Possible" is a nice word, but means nothing until it becomes "reality."


                            logic is based on facts, truth, and the truth is someone CAN make a stunning dynamic, decent game by themselves.

                            besides we ar enot tlakign about loners, though it can and has happened, we cannot rule out a group of amateurs making incredabl games.

                            it HAS happened

                            examples are

                            ultima series, garret did the whoel series himself.

                            warcraft was done by like 3 people.

                            again ill state the numerous mods created for games liek nwn, halflife and morrowind.

                            counterstrike was originally a mod for halflife done by a fan.



                            so your logic fails. the 360 kti cna and probabyl will spawn some great games, of this I have no doubt.

                            yes it will spawn soem crapp yones as well.
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                              • 8 years 3 months ago
                              • Posts: 202
                              It fails only if you exclude half of what was said. Let me quote myself for clarity:

                              wrote:
                              Half-hearted crappy-looking things are not games per se; they are bits'n'pieces of code and nothing more. So it's completely logical to say that you need a team to create a game that can be taken seriously as such.


                              Then I admitted that pretty much everything is possible. Okay, you give some solid examples of what can come out as a result of hard work, but most of those mods mentioned have been created by teams, like you admit yourself (ref. "warcraft was done by like 3 people";). Furthermore, mods are something that is based on already existing. Meaning: it simply recycles already existing to a degree. CS can be counted as a new game, true, but it became that only after several other people beside the initial author became involved. Small mods seen in Morrowind and the like are not new games, like you claim, unless you also claim that quick attribute-changes make new games. Which is just plain ridicilous.

                              Dink Smallwood was a nice try for one-person-project, but seriously; it can hardly compete against real games like Quake 4, Baldur's Gate 2, or even Chrono Trigger. Played it for a while when it was still fresh and you could easily tell that it wasn't intended as a serious piece of work.

                              Anyway, what I'm telling you is that it's unlikely someone single-handedly brings up a block-buster. It is possible in theory, if you insist, but that possibility is one out of billion (read: nothing in reality). You do not need to admit it, but you really should start asking yourself "Can *I* make a game that people would buy?" Animation, artwork, C/C++, publishing, music, SFX, story-writing, mechanics, design, testing, quality-control... Can you manage all that all alone?
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                                • 8 years 3 months ago
                                • Posts: 74809
                                your ignmorance of morrowind mods shows clearly. Not tryign to be mean, but you have a wrong notion about game mods.

                                have you seen oblivion on the 360? ebautiful right? well modders created even MORE BEAUTIFUL resoultions in morrowind on the pc, they created the havoc engine which made npcs have actual schedules and lives, they pretty much created oblivion but better. pretty much everythign you see in oblivion was doen first by modders and better.

                                so no, its not one person makign quick stat changes, it is one person creating code, scripts, textures and engien enhancements.

                                yes a lot of mods recycle, however, a lot of them create from scratch, such as pre-mentioned counter strike, which DID turn into a new game. it wasnt stats, it was new textures, graphics, code, and engine enhancement.

                                so yes, one person can create a game that someone will buy.

                                I already agreed that a mjority of independant games will suck, but that one single jewl will be worth the whole ordeal.
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                                  • 8 years 3 months ago
                                  • Posts: 202
                                  Oh, really? Ignmorance? No, sorry; I have played both games and the mods truly make them better, but in both cases the mods themselves are not new games and they do not make the old game new. They change the rules and mechanics, perhaps tweak something already existing, but they make no new games unless they are building everything up from scratch or from the engine-only (like in the case of HL1 mods).

                                  wrote:
                                  so no, its not one person makign quick stat changes, it is one person creating code, scripts, textures and engien enhancements.

                                  Stats are not the same as attributes, people don't have access to the source-code of the Oblivion-engine, and all changes are within the limits of ToS (e.g: no reverse-engineering). But this is beside the point.

                                  wrote:
                                  pretty much everythign you see in oblivion was doen first by modders and better.

                                  This is wrong in so many levels. :lol:
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                                    • 8 years 3 months ago
                                    • Posts: 74809
                                    dude, you must not have played to many morrowind mods. there is no tos for modding, whatever you are able to do you can, the onyl law invovled is possible copyright infringment if any company feels like pursuing it. (such as lucas arts does with nwn and start war mods)

                                    the battlefield 2 mod, which turned battlefield 2 into battlefront had many engine changes.



                                    look, we can argue all day but the facts are there, one person HAS created dynamic games which people love to play.

                                    you cannot tell me that not buidlign an engien from scratch doesnt count, because for the first 10 years teh onyl engiens used were modified quake and doom engines! and they still use those engines to this day for different games. this is what modders do, take a prexsisting engine and modify it.
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                                      • 8 years 3 months ago
                                      • Posts: 202
                                      Depends of what kind of modding it is. Understand, an edit to a single text-file can be called a "mod" as much as a total overhaul of graphics and mechanics. I have been talking about the first mentioned, which is what most of the mods are.

                                      So okay, agreed; one person can create a game, but it's a different thing will it become anything and that is was what I have been trying to tell you. Crap is nothing and one man can't master everything. Capish?

                                      wrote:
                                      you cannot tell me that not buidlign an engien from scratch doesnt count

                                      I'm not. I fully know that it's a normal tradition to buy the engine from a 3rd-party.
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                                        • 8 years 3 months ago
                                        • Posts: 74809
                                        well i guess i agree in that it is very rare yes. i guess 2 or 3 out of hundreds thousands is pretty rare., and that itll probably be 100k with the 360 kite before we see a gem made by an ameteur.


                                        and that 101kth game will be mine and it will be the best zombie game ever created.
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                                          • 8 years 3 months ago
                                          • Posts: 202
                                          That's what they all say to the grave...
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