Super Mario Sunshine Review

A review for the Gamecube platformer

Before I begin I want to let everyone know that this is a paper that I wrote for my creative writing class during my freshman year of high school, though I've added some bells and whistles to it to make it more interesting than the original that I'd written, and it's only fair to upload this review since the game is already ten years old, so I hope you guys enjoy it!

Super Mario Sunshine Review, written as of April of 2003



The crew at Nintendo always know how to deal out a good set of cards when it comes to developing video games, and the Super Mario series has never been a slouch. Super Mario Sunshine is the recent Mario platform release for the Nintendo and it packs quite a punch.

The plot of this installment starts when Mario, Princess Peach and the Toads are on a flight to Isle Delfino, but they're given a disturbed welcome as the citizens accuse Mario of dirtying up the residence with a goop-like substance. Noticing the culprit, Mario sees a strange doppleganger of himself in a liquidized form. Taking the accusation, Mario is given the task of cleaning Delfino with a water spraying device called F.L.U.D.D. as well as retrieving Shine Sprites.

First I'll start with the graphics. The settings of the levels as well as the characters are fresh and vibrant, and are a sight to behold, and the graphical effects such as the spraying of water from F.L.U.D.D. and the water effects from lakes and rivers are a treat to look at. Everything is bright and colorful and feels right at home.

The soundtrack is comprised of music that fits evenly with the environments, like with the Delfino Plaza you get a paradise-sounding tune, to Gelato Beach, a tropical and comforting track. The sound effects are very appropriate for the target audience, as they're pulled off in a cartoon-like fashion, and they're a treat to listen to along with playing the game. There's even a bit of voice acting involved.

The gameplay to some, may get used to, but to start you have a couple of Mario's moves from Super Mario 64, such as the three timed jump, the side somersault, the wall kick, ground pound and the diving slide, though unfortunately the long jump is gone, but F.L.U.D.D. substitutes for that, which I'll talk about next. In total there are four uses for the water spraying device. The spray nozzle, which shoots water forward that lets you aim, the hover nozzle, which lets you make it across some long gaps during a jump, the rocket nozzle, which shoots you upward at a great distance, and the turbo nozzle, which shoots you forward and lets you run across water. You'll eventually run out of water in your tank, so you'll next to find an area that's filled with water to refill the tank, and all of the F.L.U.D.D. actions are used with the R trigger, while pressing the X button changes its function

As far as the control mechanics go, getting the Shine Sprites relies on the same mission based structure of Super Mario 64, and they go from easy peasy to challengingly difficult. There are some bosses that you'll meet along the way too, and they usually go from the same range of difficulty.



You'll also find a lot of well hidden blue coins in the levels, which getting ten at a time are requiring for paying to a citizen in Delfino Plaza to earn a Shine Sprite. Many mechanics of the levels range from platforming to minigames, which all offer their own unique challenge, and you never feel like you're getting too much of the same deal.

You can also fix the camera by moving it with the C-stick or fixing it with the L trigger. My only complaint is that the L trigger is also the same button as the ground pound, so it may take time to get used to as it did for me, as fixing the camera can only be done when you're on the ground, and also when you're in some tight spaces it can be a bit of a chore to fix the camera at how you want it to see exactly where you are.

Overall, this is still a great Mario platformer by heart. It has a couple of flaws, but to make up for it is the longevity that the game has to offer with the time that you'll put into getting the Shine Sprites and blue coins. Give this game a go if you're hungry for a challenging platformer.



Overall Score: 8/10
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Comments
    daash Posted 5 months 22 days ago
    What a train wreck of trains filled with more trains wrecking.
    SegaFanatic Posted 5 months 20 days ago
    Dude, why are you so negative towards every user on here?
    Units1019 Posted 8 months 6 days ago
    Not really sure what's being argued by you guys (or gals). He wrote the article in 2003. He's posting it on a retro site now because he believes its retro. We all have our ideas on what is or isn't retro. For me, this is borderline. The year makes it hard to argue. But you look at the game in comparison to games that have come after and it is a bit retro
    randomuser2349 Posted 8 months 28 days ago
    -56?
    Someone abused the rating glitch.
    Orangejuice90s Posted 8 months 28 days ago
    Not to bash you, but seriously:

    #1 Unless you lived in Japan, this video game was about a week short of being released 10 years ago when you posted this. I've spent years studying "antiques" and "golden oldies" and so on and the people I talk to generally consider retro to be 15-20+ years old (and I agree, although I loosely accept 1998 and 1999 in some cases these days).

    #2 If you originally wrote this as of April 2003, the game had been released for less than a whole year. So it's not a retro vision of a video game but rather a review of a game that was fairly new. It would be like posting a review of a 2011 game on this website today.
    randomuser2349 Posted 8 months 28 days ago
    True enough, but Vertex seems to accept 2000's stuff now.
    Orangejuice90s Posted 8 months 28 days ago
    Black Gives Way To Blue by Alice in Chains is an 00s decade album, but I'm pretty sure if I posted a "retro" article about it, I would get bombarded with comments about how recent it is.
    Benjanime Posted 8 months 25 days ago
    and i really don't know what you're talking about with my date of originally writing the review. i wrote it in 2003. the game released in 2002. you seem to be behind the times
    Orangejuice90s Posted 8 months 24 days ago
    I was meaning that when you orginally wrote this it was April 2003. And even if you did add some "bells and whistles" it still has the stench of a review written when a game was only a year old, not even fully 12 months since release. If you had made a completely new report today for the game, it was have the stench of a dated game review, not of a 1 year old game.
    Benjanime Posted 8 months 24 days ago
    a stench of a review? i'm sorry, but that doesn't even make any logical sense. unless you're saying in english that my review isn't cool enough for you. and hey, if you don't like hearing about graphics, gameplay, or sounds in a video game, just simply click out of the article page and browse elsewhere. it's that simple
    Orangejuice90s Posted 8 months 23 days ago
    It makes perfect sense. If I wrote a report on Crystal Pepsi in 1994, it would be on something recent, not retro. And even if I made edits to it in 2012 (when it is considered retro) it will still carry the stench of being at least partially written in 1994 when it wasn't retro. If I had started completely fresh in 2012 and wrote a brand new report, it would be looking at it entirely from a retro perspective.
    Benjanime Posted 8 months 22 days ago
    dude... you don't even know how the term works. anything that's a decade old can become retro. it's bound to happen as the time comes. hell, you don't even see regular sitcoms on the disney channel anymore like they had in 2003. now it's just pure half-assed comedy. and you don't even see cartoon marathons on cartoon network anymore either. there, i just gave logical reasons why the 2000s decade can be considered retro, because the quality of channels and reality around us changes every decade
    Orangejuice90s Posted 8 months 22 days ago
    If 2003 is "retro" for American Idol being popular, 2 Fast 2 Furious being a new movie, and Game Boy Advance popular with youth, (and possibly Xbox as well) then 1997 must be "super-super-retro" or something like that because the culture of 2003 is closer to today than 1997 because that year had original Goosebumps books still coming out, tail-end of original Soundgarden days, Pokemon unkown outside of Japan, Windows 98 not even out yet, Days of The New were only just coming out into the mainstream no earlier than late 97.
    Benjanime Posted 8 months 21 days ago
    oh hey! i forgot all about the gameboy advance! thanks for giving me another article idea
    Benjanime Posted 8 months 25 days ago
    for all we know you bombarded my article with dislikes. i had a field day just trying to get your stupid bananas in pajamas article down to a regular rated level like it should have been. and what randomuser says is true, the administrator of this website is allowing stuff that's during the 2000s decade. but you wouldn't know that because you're too new to know about this
    Orangejuice90s Posted 8 months 24 days ago
    Well actually at least two other members posted comments about liking my Australian and New Zealand article so the article wasn't "stupid". Are you racist against other countries or something? And fine, the admin can have the right to decide that 2000s stuff is retro enough for retrojunk.com but I will say this: Anyone who thinks items newer than ninety-seven are retro (except maybe 98 and 99) is in the minority.
    Benjanime Posted 8 months 24 days ago
    times have changed. since it's already past 2011 it's only natural that the early 2000s would become retro. godforbid the years flew by on us anyway. and i'm only calling your article stupid because of all the spammed thumbs ups you gave it. seriously if you wanna poke fun with a glitch on a website go do it elsewhere. and as for thumbing down an article as far as past -50, you seriously need to grow up. you don't know how much time i put into this review, and you DEFINITELY need to get your facts straight. you've obviously seen the "2000s decade" as a choice of picking the decade when writing your article, so don't act stupid about the admin's new rule
    Orangejuice90s Posted 8 months 23 days ago
    Well, when I wrote my articles I had to "select at least one decade". As for your gameplay and sound comment, I like both of those qualities in video games. And I'm not poking fun at a glitch, maybe the sight glitched itself? If you call me new, why not enlighten me? And again, the admin's way goes on retrojunk.com I was just saying retrojunk is in the minority, because let's face it, even 2000 seems like yesterday to the average person.
    Benjanime Posted 8 months 22 days ago
    i'm not saying how many options you have, i'm saying THE options you have, when it comes to selecting a decade. try harder in reading my replies next time. and the 2000s seeming like that is your opinion alone. like i said, times have changed
    Orangejuice90s Posted 8 months 22 days ago
    Why don't you try harder? When did I say the admin wasn't allowed to make the rules on what retrojunk considers "retro". I just stated a fact that what is Retrojunk considers "retro" is young compared to what the average person would consider retro. I've only made it clear that I personally agree with the average person not that it's my "opinion alone". So before you reply again, I've got no beef with the date if retrojunk wants junior-aged video games to be considered old. I was just innocently stating a fact as to why a reasonable person would be shocked at something from the 2000s being called retro.
    Benjanime Posted 8 months 19 days ago
    nice attitude. it doesn't come to a shock at all to me about it being retro. hell, in another ten years I'D be shocked if you still wouldn't find it retro
    Score:
    -55
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